what happened to greg miller and colin moriarty
Over luncheon at a quiet, fancy Hawaiian joint in downtown San Francisco, I discover myself struggling to interview Greg Miller. The problem with Miller is non that he'south rude or evasive, like some midtier celebrities. In fact, he'south quite the opposite. He's garrulous, friendly, funny and open with me. The problem is, he'southward this manner with just well-nigh everyone.
Miller is the primal figure for Kinda Funny, a cluster of YouTube videos, podcasts, alive events and communities loosely centered around games and geek culture. He shares the Kinda Funny desk with a scattering of other personalities ― including Nick Scarpino and Tim Gettys ― but there'southward never any uncertainty that he's the principal attraction.
He has more 1.3 million followers on Twitter. Thousands of fans pay into Kinda Funny'due south ii Patreons every month, one dedicated to games, the other to broader culture and entertainment. Hundreds are willing to travel great distances to meet the human being, and to nourish his live events.
Merely prior to our interview, he's recognized by a tourist from England. Miller readily agrees to a selfie, chats with the delighted swain about the latest Marvel movie, and moves on.
"That guy can stop me on the street and freak out for a second, so we can talk about games or movies," Miller says. "They know and so much virtually my opinions that they already have something to say to me."
Ostensibly, Miller is a video game commentator, a quasi-announcer who holds along on the latest large-budget action-adventures. In reality, games and movies are satellites revolving around the big primal story, which is Miller himself and his splendid life.
Miller plays games, watches movies and eats snacks, and then he talks most them. That's the job in its nearly basic form, and so Miller seems to have no illusions about his identify in the earth, or his status. "Being an internet personality plus two dollars gets you a cup of coffee," he says. He calls his audience his "best friends." I feel obliged to find this treacly characterization faintly nauseating — it sounds like a trite marketing line — only I detect myself entirely convinced of his sincerity.
Miller'due south shows ofttimes veer off into investigations into his travails, his triumphs and his relationships. He allows fans into his personal history, which has not always been so charmed. From his difficult early career, to his divorce, to his brush with cancer, to his split with co-host and onetime best chum Colin Moriarty, Miller has fabricated a production out of his own fluctuating fortunes, spinning an almost endless array of anecdotes into success.
His shows are also a set of catchphrases, in-jokes and Millerisms. He occasionally speaks of himself in the third person. If this makes him audio like a rampaging egotist, I am doing him a disservice. During our tiffin he's disarmingly cocky-deprecating, only like he is on his evidence.
"People sometimes discover it uncomfortable talking about themselves," I say, right at the beginning of our interview.
"No," he laughs. "I do information technology all the fourth dimension."
Secret sauce
Miller and I get-go met when we briefly worked together on IGN's editorial team, circa 2011. When I joined as a senior editor, he was well-established as the caput of IGN'southward PlayStation section, and every bit the host of its tremendously pop Beyond podcast. He was soon elevated every bit host for a daily video show called Up at Noon.
At the time, I wondered why Miller wasn't editor-in-principal at IGN. He understood the audition, and the subject, improve than anyone else. In editorial meetings, his phonation garnered more than respect than those of his managers. He was popular, both internally and externally. Unlike most of the staff, he had experience in mainstream journalism, having spent time at the Columbia (Missouri) Daily Tribune.
Sometimes, I found his writing to exist a tad peppy, fanboyish and self-involved. I tried to ready what I saw as shortcomings. I retrieve suggesting that he spend less time talking most himself in his re-create, and more fourth dimension speaking about the subject at manus. I could non have been more incorrect.
He's never going to exist the nearly powerfully original critic in the world, but he tin can say (or write) what he feels in a moment, in a way that obviously connects him with his audience. When he talks about a game, he talks about the game and its fandom and Greg Miller.
During the course of his career then far, gaming criticism has evolved from its hidebound origins of discrete, value-based judgments to a more personalized investigation into meaning. Miller's work offers significant for those who want to jog forth with an agreeable person who reflects their enthusiasm.
Dissimilar many other successful white male video game commentators, his vibe is ultra-positivity. Not for him, the endless snarkathons of and then many podcasters and YouTubers.
"It'due south a weird secret sauce that I don't have figured out," says Miller, describing his ain fashion of communicating with audiences. "I'd like to recall I'grand a skillful person and I desire to celebrate skilful people and good things. I like being the best friend you lot may accept never met."
Apart from a few scrapes early in his career, he more often than not doesn't become for the hostile, aggressive flame-war approach. If a big game turns out to be disappointing, he treats this as a regrettable loss to the globe, rather than an opportunity to sharpen the critical knives. He celebrates excellence with the enthusiasm of a kid.
I remember a meeting during our time at IGN in which he fabricated his case for giving Uncharted three a perfect score, something that IGN does rarely. His passion and seriousness batted downwardly all rival concerns (including mine, that IGN was generally mode too generous to Sony). He loved that game, without reservation, and the residue of the world was going to know it. Hither'south his lede:
Uncharted 3: Drake'south Deception is the reason I play video games. From the smile plastered on my face during the opening montage to the disbelief that swept over me as Chapter ii began to the middle of the night text message I shot a friend about a relationship reveal, I couldn't finish loving this touching, beautiful, fun and engaging game. From the moment the music swells on the championship screen to the moment the credits gyre, Uncharted 3 is a masterpiece.
Miller writes from the point of view of the PlayStation uber-fan, with other fans equally his audience. He is a reflection of their ain passions. If you lot don't believe this audience exists, you lot don't empathise game culture. Miller understands it every bit well as anyone.
Early on days
Born in 1983, Miller was raised an merely child in blue-collar Chicago suburbs. His parents divorced when he was in college. He calls each of them at least one time a week. His mom is a regular fixture at Kinda Funny alive events, where she's treated like royalty.
At schoolhouse, he was a nerdy kid who read all the game magazines. He had a shut circle of friends, but was socially timid outside this group. He wanted to work for a magazine, like Electronic Gaming Monthly or GamePro. He opted for a journalism degree at Mizzou, regarding this as his most probable road toward his ambitions.
Higher was where he learned the value of being a people person. "I became who I wanted to be," he recalls. "It was sink or swim. I had to talk to people. I had to speak up. Information technology was a case of walking down the hall and looking for an open up door and saying, 'Hey, you wanna exist friends? I got nobody.'"
But his appetite to use Mizzou as a launchpad into games media did not go to programme. Multiple applications to every games outlet he could detect came to null. "I went to the best journalism school in the country," he says. "I idea I was going to write my ain ticket to EGM or wherever. Merely nobody would fucking bear upon me with a 10-foot pole."
As his goal receded, he began to feel that he wanted to work in mainstream journalism. "Telling stories and interviewing people, writing for the school paper, I constitute that I really liked it," he says.
He was offered a job as a cub reporter on the Columbia Daily Tribune. He worked tough beats, interviewing widows of soldiers killed in Afghanistan and Iraq. He wrote a series virtually a boy with last cancer.
He tells me a story, one he's pretty sure he'southward not told before.
"There was a car accident a yr and a one-half before I started at the newspaper," he says. "The city finally put upwards a [traffic] light in that location, where at that place'd been this fatal accident. So the newspaper wanted me to get a reaction from the deceased woman's begetter. I called him and he was cheerful until I told him who I was and what I wanted to talk about. Everything about him changed, correct then. Information technology was night and day. He didn't want to talk. He hung upward. I but ruined that guy's day. He was having a great 24-hour interval, and I called in to do my due diligence and I brought back to him all these memories of the death of his girl, rather than the good parts of his daughter."
Cold-calling funerals and interviewing the bereaved left Miller with a renewed desire to study on the things that he loved, rather than the worst that the world can offer.
He continued applying to games outlets, finally landing a telephone interview with IGN editor Jeremy Dunham. "I was very impressed that he came across equally a real person," Dunham says. "He didn't put on an act. He was comfortable talking almost himself and the things he was expert at, only also existence self-deprecating well-nigh the things he was non good at."
Dunham brought Miller in as a junior writer. "Greg was personable and made fast friends very apace," says Dunham. "He was passionate and ready to learn, and willing to do anything. He was a good fit to join our podcast at the time. When we launched a PlayStation podcast chosen Beyond, he was the obvious person to host it. That'south when people began to hear his voice regularly."
The contrast between reporting on traffic fatalities and writing game reviews gave Miller a perspective denied to about in his profession. "I never have do that again, talking to family members who are dealing with tragedies," he says. "I'll never bitch well-nigh working belatedly at E3. There's so many of those stories that left an indelible mark on me.
"It made me realize that every day I practise this is a blessing. All this for me tin become away tomorrow. I could say something stupid or I could not matter anymore. It could all go away, but I'll never take any of this for granted."
Large break
Miller arrived at IGN'southward offices in 2007. This was a time when the demands of video production were taking a greater chunk of the team'southward efforts. Although the well-established Jessica Chobot was IGN's primary host, she was beginning to move on to other opportunities in mainstream TV shows and entertainment podcasts. Low-cost gaming video production and podcasts were increasingly viewed as non simply acceptable for IGN, but vital. Miller seized the opportunity.
"When I got in that location, I expected to be simply some other cog in the machine," he says. "But the guys I'd grown upwardly reading, the old baby-sit, were burning out. They didn't desire to exist on video and didn't want to be on podcasts. And so being at the front of the wave of the personality movement was a surprise, simply it was incredibly special."
During this time, he honed his skills as a presenter, relying on catchphrases such equally "across." He got to tune up his on-photographic camera skills via Up at Noon. He recalls this time as an education through feel. "It's and so cringey, looking at information technology now. I take no commitment," he laughs.
While at higher, Miller had married his college sweetheart. When he joined IGN, he moved with her to San Francisco. But the marriage didn't survive the upheaval. "I was living my dream," he says. "She wanted to notice her dream, and she eventually found it and became a flight attendant. We both realized that we loved our jobs more than each other." They separated and divorced.
It was during this difficult period that Miller first opened up to his audition. "I started getting choked up," he says. "It wasn't because of my marriage ending. I was choked up because of how much the listeners meant to me correct then. They felt like my best friends." The listeners responded with warmth, affection and back up.
"The audience told me how much it meant that I'd opened up to them, that I'd shared my private life. Nosotros have a relationship together as friends. That ways my successes are our successes, and my failures are our failures. It's not about existence praised or demonized. Everyone is in information technology together. They're in it with me."
Game journalists had been mini-celebrities before, merely generally through magazines, websites and scripted shows. They were cartoon cutouts whose only expressions were about games. Miller presented himself as an entertaining gaming expert, and every bit a flawed man. He sees the relationship as working both ways.
"I'm lucky enough to exist function of people's routines," he says. "Nosotros [at Kinda Funny] get them through their own breakups. Nosotros get them through dark jobs. We go them through affliction and debts. The connections range from sad to happy to somewhere in betwixt."
Cooking meth
This personal connectedness intensified in Baronial 2012, when Miller was diagnosed with Hodgkin's lymphoma. He announced the news with a blog post titled, "Then, I Have Cancer. Who Wants to Cook Meth?"
In the weeks prior to the diagnosis, he'd already complained to his listeners virtually lumps on his neck, which, at the time, were simply a nuisance. In the months that followed, Miller took his listeners along with him on his hard journey.
"I was so naive coming into cancer, and that was my biggest forcefulness," he says. "That night [after the diagnosis], I went home, ordered pizza, and started calling friends and family unit to tell them. So I made it into a guessing game. 'Guess why I'chiliad calling on a Tuesday night!' That'south how I was breaking this to people."
He did non play the guessing game with his parents, whose reaction approached devastation. Miller began to grasp the gravity of the state of affairs. But it wasn't until his first chemotherapy session that he truly understood.
"I wanted to have the bus to chemo," he recalls. "I thought, 'I'm going to get Vita trophies. I can not work and not experience guilty most it.'" His girlfriend at the fourth dimension, Kristine Steimer — now a pop figure on gaming entertainment channel What's Good Games — insisted that she drive him to the infirmary.
"The doctor comes in like he's going to do an alien functioning," says Miller. "Visor downward, blueish gloves in this behemothic thing of neon ruby goo, and he'southward similar, 'Yeah, if this gets on your skin or your dress, it'll consume through it.' And he injects it into me."
Miller suffered a bad reaction to the treatment and still carries the bruises, both physically and mentally. He'southward been in remission now for six years, but he says information technology changed his personality. Occasionally, he suffers from brief bouts of rage over trifling matters, something that never happened prior to his illness.
"Somehow it changed the composition of me," he says. "I always like to imagine I'g an easygoing kind of guy, and I think for the most part I was earlier. But cancer was a lite switch of rage coming on. I'm better about it, but I even so have moments when it'southward uncontrolled and unmanageable."
Kinda Funny
A few years agone, I attended Sony's PlayStation Feel result. I was seated in the media section of a great hall, waiting for the main presentation to begin. At some point, the crowd of a few chiliad stirred; thanks and chants bounced around the auditorium. I thought perhaps Ken Kutaragi had arrived, or Hideo Kojima. People were standing. I asked a taller homo adjacent to me who had shown up.
"Greg Miller," he said.
I'd bumped into Miller at a press event a few months before. We spoke of the tremendous success of diverse YouTube celebrities, like PewDiePie. He grimaced and said that maybe he'd missed that particular boat.
Notwithstanding, information technology didn't surprise me when, in 2015, Miller, Moriarty, Scarpino and Gettys announced they were quitting IGN. They'd already been experimenting on personal, nongaming YouTube videos, with varying success. Miller attended VidCon and saw top YouTubers giving lectures on techniques he'd been using for years.
"Before YouTube, you worked in games journalism long enough to go into PR or write the Bethesda blog or exist a community managing director," he says. "None of that seemed attractive to me, but I understood why it happened. What do you do when you've risen as far every bit yous can go? You look up, and your managers aren't going anywhere."
He and his partners funded their new visitor, Kinda Funny, via Patreon. This was a gunkhole that Miller had not missed, raising enough funding to sustain the company, and to aid it abound.
"I was and so late to the game on YouTube," says Miller. "But Patreon was the one matter where we were tip of the sword. That and the ability of a micro-community. Because of my fourth dimension at IGN, I equated success in the reach of millions. Merely for u.s.a. to leave and back up ourselves based on people coming out in the thousands, that was a large bargain."
Kinda Funny has prospered and grown, bringing in new people. A series of regular shows are interspersed with one-offs and miniseries, including a diversification into Marvel movies too every bit a constant revolving door of guests and collaborations with other YouTubers.
The company also takes funding from sponsors. Nigh recently, Microsoft paid Miller to go dorsum to Mizzou and talk about his time there. I ask Miller about the cozy relationship between game companies and YouTubers.
"Everything is communicated to the audience," he replies, adding that all sponsorships are announced at the meridian of a video. "Game company sponsorships are kinda rare, but if a game we've been paid to promote in the past comes up in the present in an editorial context, we try to point out that we've worked together in the past. Something similar, 'Oh, and I've been playing Game 10, and I love it, simply recollect, we did a sponsorship with them in April, and so take my opinion with a grain of salt.'
"The audience likes to see u.s.a. make deals and be more successful. They know we wouldn't take a deal that cut united states of america off at the knees. When you hire Kinda Funny for a sponsorship, you're hiring us to make our content; you lot want our vocalisation. Nosotros're not going to budge on that. And so, a sponsor might inquire u.s. to play a specific way or hit a time commitment, merely they're not directing the product."
Fan enthusiasm
The month before final, Kinda Funny hosted more than 700 people at its fourth annual live event, a prom night. I tagged along to speak to some of his fans, many of whom had traveled from the other side of the land, or from Europe or Asia.
They all spoke of their warmth for Miller and the team. "He'due south crazy and so funny," said ane young woman. "I mind to them while I'thou at dwelling." Her husband stood by and agreed that the show was entertaining. "I don't fifty-fifty care nigh games," he said.
Another woman said she has many friends back home in New York, but few of them are interested in games. "Information technology'southward like this show is where I hang out with friends and talk most the things I enjoy."
All the people I spoke to said they considered Miller to be a friend, even if they'd never met him. They acknowledged that this form of friendship is a little strange. "Sometimes I feel weird because I join the conversation," said ane man. "But I'thou in the machine, on my own."
When the members of Kinda Funny took the stage, they were greeted with loud cheers, chants and guffaws at their jokes, most of which I institute incomprehensible. Merely the atmosphere of bonhomie and goodwill was unmistakable.
Every bit he moved through the crowd, Miller — dressed in a natty Spider-Man jacket — stopped to deliver hugs, selfies, hearty dorsum slaps and jokes to his fans.
I ask Miller if he thinks, mayhap, his role as a virtual friend suggests that his audience is somehow lonely. "I wouldn't say that they are alone," he says. "Anybody gets lone sometimes. I think I get to be, for them, the person or friend that I always wanted dorsum in my solar day, or what I projected onto the guys at EGM.
"If you're the game guy or girl in your grouping, and you dearest games more than your friends do, now you have all these podcasts and videos and personalities you can connect with. You're in the room with united states, a group of friends, talking about games. Nosotros all care well-nigh the same things, then yous feel like you're part of that group."
As Kinda Funny expands, it draws new talent from the community. Joey Noelle runs the visitor'south social and community efforts. She recalls showtime seeing Miller's show on YouTube, in which he reviewed unlike flavors of Oreo cookies.
"Actually? A whole testify defended to reviewing Oreos?" she says. "But it didn't take long before I'd be eagerly waiting for the next episode." From there, she explored Kinda Funny's other shows, and began attending community events. Eventually, she applied for a job with the group, and is at present a fan favorite.
"Every decision and conversation is fabricated with an immense amount of care and consideration," she says of Miller. "He has an incredible work ethic. I've never seen anyone hustle equally hard as he does. He'll go from live bear witness to podcast to flying to conventions and back again, all in a span of three days."
Miller believes that, unlike for game journalist celebs of the past, his audience won't abound out of him, that he'll be allowed to grow with them. "I got here right equally [cyberspace] personalities start to get a premium, when people started to intendance about them. But and then, I got here also only every bit my generation aged into it, and has no plan to age out of information technology."
Miller recently married Geneviève St-Onge, a former make manager for Foursquare Enix, now running her own consultancy. "When Gen and I do have a kid, there are then many people who are watching our content who just had kids or are most to have kids or want to accept kids," he says. "They're going to alive vicariously through me again. It'll be a new avenue of conversation."
Online criticism
There are always, of class, those who dislike Miller. Over the years, he's had his fair share of criticism.
"You go on whatever subreddit nigh video games, and if I popular up, there'southward a real 'I like him' or 'I don't like him' thing, and I empathise," he says. "I'm selling a product that is me. I'thou non gonna change who I am.
"People who have a problem with Greg Miller see that I get to go out there and have all the fun in the world. I accept people swarming to tell me they love me and they love what I do. When you lot're unhappy, when you're in a job you don't similar, it'southward upsetting to see someone who you think y'all could be, that you could do the chore meliorate."
There was a time when he responded badly to criticism, even keeping a piffling black book of people who said hateful things about IGN, merely in instance they one day came knocking, looking for a task. He also publicly rebuked people whom he viewed as attacking him.
"You don't have to look too far into my Twitter history of people existence hateful to me and me then quote-retweeting it," he says. "To me, there was the idea that their behavior wasn't acceptable. I wanted the world to see, 'This isn't how you act.'
"I think I had practiced intentions, but it wasn't always received that way. [laughs] And it looked similar I was attacking someone. Merely today peculiarly, no one needs a reminder that bad people are on the net. The jig is up. People are mean to other people on the cyberspace for no reason. So there's no real reason to quote-tweet crazy and put people on blast."
These days, he tries to stay away from negativity, though he admits to sometimes coming close to "falling off the wagon."
"I effort to make sure my audience doesn't escalate. People talk shit about me and community members bring information technology to me, and I say, 'Delight merely mute them. Don't fight for me. You're not going to change anyone'southward mind.'"
Big split
Last year, Miller dissever with Colin Moriarty. The two had been flatmates, best friends and business partners. They fabricated a kind of double act, with Miller playing the bouncy, positive 1, while Moriarty was by and large more dour.
Simply Moriarty frequently disagreed with Miller and the other members of Kinda Funny nearly editorial direction and the company's long-term goals. Moriarty was also prone to social media drama, peculiarly when he espoused right-fly opinions about race, feminism and economic equality.
"He would be the odd man out of the votes between the 4 of us," Miller says. "He wanted to stay smaller, but we wanted to build something bigger, where people could grow and exercise the things they want to practice."
Tensions between Moriarty and the residual of the Kinda Funny crew came to a head when he tweeted, "Ah. Peace and quiet," on International Women's Day, during which rallies took identify around the world. Many women joined the protest past staying away from work that day.
The tweet was greeted with dismay and uproar. When Moriarty, facing a social media shitstorm, went back to his teammates looking for support, he found them unsympathetic. He left Kinda Funny the following week.
Moriarty went off to launch his own Patreon, initially supporting videos and podcasts giving libertarian political opinions, though now he has returned to also commenting about games.
Miller recounts to me much the aforementioned story that he gave to the world at the fourth dimension of Moriarty's departure. It was simply a relationship that had come to its cease, co-ordinate to Miller. No hard feelings.
"At some signal in time we went from being friends who live together and piece of work together to being roommates that worked together," says Miller. "We weren't going out for chummy lunches. We did the shows together; we worked together. The dynamic had shifted."
Some of Miller's close friends, speaking on the condition of anonymity, say he'south quietly relieved that Moriarty left. I says that Miller saw Moriarty'south social media antics equally a millstone around Kinda Funny'south neck.
At a time when Miller was seeking to craft a positive, jovial brand, Moriarty was groovy misogynistic jokes that pushed fans away. In the aftermath of the uproar, Moriarty had the tweet framed and mounted on his wall. He went on the correct-wing YouTube and podcast circuit to defend his opinions.
I'm not satisfied with Miller'south pabulum on the topic of Moriarty. I press him. I want to know how he actually feels about the whole episode. For the beginning time in our interview, he looks uncomfortable.
"Let's hope I don't fuck it up here," he says, acknowledging being on the precipice of internet rage awaiting him, should he put a stride wrong on this subject.
"The problem is that I don't know what his opinions are anymore," says Miller. "I feel like when he wants to talk nearly something, he tin be super eloquent about it. He can explain where he'southward coming from.
"But then I come across the 280-grapheme, boiled-down version. I don't understand what you're saying. I don't sympathise where you're coming from. The tweet: 'peace and tranquillity.' That was the first of a new brand of Twitter for him, I felt. Before that, I thought that he ordinarily had some kind of an argument."
Via email, I asked Moriarty for his views on Miller, and on their dissever. He replied, describing Miller every bit a "sweet and caring guy," calculation that the ii of them innovated in "personality-driven content, before most people understood how important that was going to become." He said that he and Miller had "been growing distant for a while" before he dissever from Kinda Funny, and that they "needed a lot more infinite from each other."
But Moriarty remains defiant nigh the circumstances of his departure. Regarding his tweet, he pointed at "Greg's unwillingness to help push back confronting the character defamation I was experiencing," adding that Miller's silence was "deafening."
Moriarty continued, "I truly don't believe I did anything incorrect, and no i to my recollection ever one time talked to me almost toning downward my social media posts, so I obviously couldn't anticipate their reaction." He added, "If the roles were reversed, I would have went to the mat for Greg."
Miller points out that he did reply to the tweet, publicly distancing himself from Moriarty's comments. "I wasn't silent afterwards the tweet," he says. "I simply didn't say what Colin wanted to hear. I thought information technology was a mean-spirited tweet on a day where our industry and peers were celebrating the women in our lives, and I expressed that privately and publicly.
"Colin told me he didn't want to be anyone's doormat anymore. He was going to come for people if people come to him. And that's antithetical to who I am. When the narrative started getting away from even the tweet, and it became about him being a racist or a sexist or any, I think he was upset that no ane in the video game industry was coming back to help him."
Miller stays away from politics, pointing out that the passion he shares with his audience is for games and geeky stuff. He says he can't pretend to be interested in something that doesn't interest him.
Time to come plans
For the future, Miller wants Kinda Funny to grow, and so that it can bring in new people and reward the talent information technology has on board.
"There's ever going to be someone who is young and hungry and connects at a level that nosotros don't," he says. "Nosotros don't desire to worry about them usurping u.s.a.. We have to worry about how we get them to come and work at Kinda Funny."
"My biggest fearfulness is that it stagnates, and we tin can't allow our guys to abound," he adds, saying that new hires take brought in expertise in games that more than established members don't play as much, similar Overwatch and Fortnite.
He's open to perchance moving to TV in the future, but says the internet is where it's at right now.
"My passion is hanging out with friends and talking about movies, video games and comics," he says. "And I'm trying to exist better at that every day. Information technology's worked and then far.
Miller concludes, as always, with an anecdote. I cartel say I'm not the first person to hear it, nor the last.
"I was making a joke the other day that if someone broke into my room at 2 in the morning, carrying a mic and saying 'let's go,' I'd be up in a one-half a second, and, 'Hey, what's up everybody?' I can talk to a rock for 2 hours. Just I have gotten better at reading off a teleprompter, and knowing how much improv at that place is in telling a joke, and when to take a breath and when not to. So how much better volition I be in two years? Where does it go? Does it get to TV? I don't know. But if I was on Idiot box, I don't know how I'd lookout man it. I don't even have a cable box."
Source: https://www.polygon.com/features/2018/8/8/17588846/greg-miller-interview-kinda-funny#:~:text=Big%20split,Moriarty%20was%20generally%20more%20dour.
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